Gamification
July 7, 2020

Using technology to motivate students outside the classroom

Using technology to motivate students outside the classroom

North America is currently leading in student gamification in the classroom. As students become less motivated in class, EdTech companies need to shift their focus to overcome this challenge. With advancements in augmented and virtual reality, it is only a matter of time that new concepts emerge.

Watch this space for the release of this article. Coming soon.

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